Susan Persky
National Human Genome Research Institute
31 Center Drive, Room B1B54D
Bethesda, Maryland 20892
U.S.A.
Home Page
Phone: (301) 443-0098

Susan Persky is an Associate Investigator at the Social and Behavioral Research Branch, National Human Genome Research Institute, at the National Institutes of Health. She provides scientific oversight and management of the Immersive Virtual Environment Testing Area at the NIH Clinical Center. Her research interests include: behavioral research methodology, understanding and use of genetic information among health care providers and community members, beliefs and communication about the genetics of body weight, disease and condition-related stigma and discrimination, health disparities, immersive virtual environments, and media effects.
 Journal Articles:
- Bailenson, J. N., Swinth, K. R., Hoyt, C. L., Persky, S., Dimov, A. E., & Blascovich, J. (2005). The independent and interactive effects of embodied agent appearance and behavioral on self report, cognitive, and behavioral markers or copresence in immersive virtual environments. Presence: Teleoperators and Virtual Environments, 14, 379-393.
- Kaphingst, K. A., Persky, S., McCall, C., Lachance, C., Beall, A., & Blascovich, J. (2009). Using metaphors to convey genomic concepts in virtual reality. Journal of Health Communication, 14, 384-399.
- Kaphingst, K. A., Persky, S., McCall, C., Lachance, C., Beall, A. C., & Blascovich, J. (2009). Testing the effects of educational strategies on comprehension of a genomic concept using virtual reality technology. Patient Education and Counseling, 77, 224-230.
- McCall, C., Blascovich, J., Young, A., & Persky, S. (2009). Proxemic behaviors as predictors of aggression towards black (but not white) males in an immersive virtual environment. Social Influence, 4, 138-154.
- Persky, S., & Blascovich, J. (2008). Immersive virtual video game play and presence: Influences on aggressive feelings and behavior. Presence: Teleoperators and Virtual Environments, 17, 57-72.
- Persky, S., & Blascovich, J. (2007). Immersive virtual environments versus traditional platforms: Effects of violent and nonviolent video game play. Media Psychology, 10, 135-156.
- Persky, S., Kaphingst, K. A., Condit, C. M., & McBride, C. M. (2007). Assessing hypothetical scenario methodology in genetic susceptibility testing analog studies: A quantitative review. Genetics in Medicine, 9, 272-738.
- Persky, S., Kaphingst, K. A., McCall, C., Lachance, C., Beall, A. C., & Blascovich, J. (2009). Presence relates to distinct outcomes in two virtual environments employing different learning modalities. Cyberpsychology and Behavior, 12, 263-268
- Persky, S., & McBride, C. M. (in press). Immersive virtual environment technology: A promising tool for future social and behavioral genomics research and practice. Health Communication.
- Sanderson, S. C., Persky, S., & Michie, S. (in press) Psychological and behavioral responses to genetic test results indicating increased risk of obesity: Does the causal pathway from gene to obesity matter? Public Health Genomics.
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